Website I designed for my game studio project, Point Reverie. Desktop and mobile layouts created in Figma. Wordmark and logo created in Adobe Illustrator. Responsive - works on mobile, tablets, and desktops. Created with keyboard interaction and high contrast in mind to maximise accessibility.

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Screenshot of the contact section of the Point Reverie website

Logo I designed for the Great Northern Games Discord, a network of 500+ game industry members in Northern England. Started on pen and paper, then drafted in Adobe Illustrator. Brief required the incorporation of Game Republic and GaMaYo's existing brand identity and colours. The final logo's design was inspired by an SNES controller.

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Website I designed & developed from scratch using pen, paper, Adobe Illustrator, HTML, CSS, & a little JS. Features my game development work and some other art. Responsive - works on mobile, tablets, and desktops. Created with keyboard interaction and high contrast in mind to maximise accessibility.

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Screenshot of Quinn McMahon's game development portfolio site home page

Work from my time on the 2022 Interactive Media Showcase Design Committee. Created in Adobe Illustrator. The Interactive Media Showcase is an annual event where students on the Interactive Media programme exhibit their work. The theme in 2022 was 'space'. The mascot, Astroboi, was based on a famous duck at the University of York.

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I'm Quinn McMahon, a digital designer.

I like the colour yellow and using visual design to communicate creative concepts.

I've got several years of the Adobe Suite under my belt and have made a few websites with HTML, CSS, and JS. Always excited to experiment and learn.

I also make video games! The games I love often end up influencing my artwork.

Thanks for stopping by!

dithered vector illustration of myself (Quinn)